
Month: January 2010
- 
 Pay Offs and XP.Arbitrary Pay-offs points is what the Scott P. Stevens uses in the Game-theory lessons I purchased. In the lessons they… 
- 
 AutoRealm, learning notesYou can get autorealm here. Its not that hard to find, you can just google it. Ubuntu/Linux. You can use… 
- 
 Map Making EndevorCampaign Cartographer vs AUTORealms. I’ve checked out campaign cartographer in youtube and compared it to my experience with AUTORealm. CC3… 
- 
 Kingdom of Jerusalem problemsI’ve complained about the limited material available regarding the Latin Kingdom of Syria also known as “the Kingdom of Jerusalem”.… 
- 
 GURPS Wealth and Status v1This gradual progression of wealth is more precise in calculating the difference of culture, lifestyles and opportunities present in an… 
- 
 Random Village Generation v0.1Random Village Generation v0.1 A quick random village generator. It is intended to be used with Medieval Demographics Made easy.… 
- 
 Detailing the Kingdom of JerusalemI updated my byzantine blog. Its a specific blog about my altered history byzantine project: Sins of the Crusade. I… 
- 
 House Baldwin TerritoriesHouse Baldwin. There is a lot of area that makes up the relatively small but significant Kingdom of Jerusalem. In… 
- 
 Too much Role-playing in Real LifeAfter learning Game Theory basics I’ve begun to pursue my own studies into it. I have to blend some actual… 
- 
 A better map of 12C Crusader PalestineThe title is a link to a better resource for the Kingdom of Jerusalem 15C. 4950 Villages30 towns6 Cities1 Capital… 
- 
 Voluntary Disadvantages: an Exercise in Game TheoryAn system-neutral look at character disadvantages, their value and how they provide incentive for role-playing. Disadvantages have a measurable affect… 
- 
 Sample Outline for Game Preparation and OrganizationHere is a sample outline designed to help GMs describe their method and process of preparing a game. Sample Outline:… 
- 
 Making the Game fit how you observe Life and ChallengesMaking Theories fit Facts instead of Making Facts fit Theories. This is why I play GURPS. The science that makes… 
- 
 My own Investigation on HorsesThis was last year. It was my “investigative” research regarding horses. I was aware of the relationship of body mass,… 
- 
 Armor Problems in GURPS Basic Set.There has always been problems with the armor system and it comes up so often in the threads. I’m wondering… 
- 
 Falkovia with Medieval Demographics Made EasyAn interesting look at Ravenloft’s falkovia with Medieval Demographics Made easy. Population: 60,000.Note that if you look at the population… 
- 
 Numbers tell a StoryHaving a better a appreciation with Demographics and Numbers have given much inspiration for drama and the human condition. I’ve… 
- 
 Kingdom of Jerusalem ListBasically using the guidelines and exel sheet of Medieval Demographics Made easy I’ll work with these settlements. Basically for simplicity… 
- 
 Thread TitlesTitle threads with exactly the (boiled down) question or idea. No need to declare newb-ness or any other matter. Consider… 
- 
 Having Mundane Combat SkillsRealistic Ancient Soldiering was basically getting a bunch of people to one place in the best condition possible to fight.… 
- 
 House Baldwin: The Kingdom of JerusalemI’ve been reading up on the kingdom of Jerusalem. In the Sins of the Crusades, the altered history made for… 
- 
 On Wealth and HorsesMedieval horse Types and Traits is an awesome contribution by Icelander. Especially since Horses would be more central realistic/gritty games.… 
- 
 Accounting Ratios and Characters.I learned this “trick” in accounting. Ratios are used to measure, abstractly, an entity’s performance. You can do the same… 
- 
 Accounting Ratios and Characters.In financial accounting I learned to use ratios to infer what happening in an accounting statement. Point based system characters… 
- 
 Mutated to a Meta-Gaming threadThe same thread I’m talking about now mutated into a Meta-Gaming thread. I didn’t see that coming. Wonder if I… 
- 
 What you need, what you wantgaming preferences. GURPS can have a TON of detail. Here is a thread that discusses the two opposing views: Detail… 
